Anyone still playing Trainz - TANE?

General discussion of computer gaming and railroad simulations. Topics include MS Train Simulator (MSTS), Auran Trainz, Railroad Tycoon, Railroad Dispatcher and more...

Moderators: LIRRMEDFORD, 8th Notch

Anyone still playing Trainz - TANE?

Postby CPSK » Thu Dec 10, 2015 2:33 pm

I see that every thread in this forum is on TS15 or TS16. Are there any Trainzers out there who have been playing T-ANE?
User avatar
CPSK
 
Posts: 476
Joined: Wed Oct 01, 2008 9:29 am

Re: Anyone still playing Trainz - TANE?

Postby NaugyRR » Thu Dec 10, 2015 3:37 pm

Eh, I gave up on Trainz after 2010. I loved the ease of use the world editor had, and essentially had endless space to build a 'model' railroad of my dreams, but I kinda lost interest. I was a long time MSTS user, but interest faded there too after TS came out.

Of course I wish TS had less expensive/better payware than what's out there. How is it a company like Making-Tracks, 3DTS, etc. could develop add-ons for MSTS with more than two locomotives for what TS is charging? It's pretty sad I gotta wait for Steam Sales in order to buy "DLC".
"That sapling that once grew just south of Wassaic may be long gone, and the Harlem Line’s appearance may have changed over the years, but for decades to come, I can count on it continuing to provide me with funny recollections"
User avatar
NaugyRR
 
Posts: 177
Joined: Mon Nov 17, 2014 11:27 am
Location: Pine Plains, NY

Re: Anyone still playing Trainz - TANE?

Postby CPSK » Thu Dec 10, 2015 8:42 pm

I used to be a die-hard Trainzer until a couple years ago when my interest faded as well. Now, I'm mostly using T-ANE as a method of relaxation when it's too late do do anything productive. I enjoy creating routes from scratch - mainly terrain without track to start, but keeping in mind that I want to have a place to lay my track when I do get to it.
I am disappointed with TS15; it being so counter-intuitive for creating a route. That is Trainz best feature - so intuitive that a 5yr old could create a route.

CP
User avatar
CPSK
 
Posts: 476
Joined: Wed Oct 01, 2008 9:29 am

Re: Anyone still playing Trainz - TANE?

Postby rr503 » Fri Dec 11, 2015 9:59 pm

I have trainz 12, and despite it not being the newest version, I get a lot out of it.
Like CPSK, the real reason I have it is the route building feature. I can build MY world, and run MY trains when I want them :)
rr503
 
Posts: 523
Joined: Sat May 02, 2015 4:13 pm
Location: North by Northwest

Re: Anyone still playing Trainz - TANE?

Postby NaugyRR » Sat Dec 12, 2015 11:30 am

I totally agree on the world builder in Trainz being the best out there.

One of my favorite projects that I never quite finished was doing upgrades to the old Highland Valley route and giving it a NY/MA/CT tri-state region twist. The last two upgrades I had done were a New Haven-themed version and an 80's grunge thing. I even had some reskins published to the DLS, under the username 'tbob'.

I think my greatest claim to fame though is having my name under the "Special Thanks" in the credits of Trainz Classics for providing Auran/N3V with info on the Harlem Line; even got a free copy of the game out of it!
"That sapling that once grew just south of Wassaic may be long gone, and the Harlem Line’s appearance may have changed over the years, but for decades to come, I can count on it continuing to provide me with funny recollections"
User avatar
NaugyRR
 
Posts: 177
Joined: Mon Nov 17, 2014 11:27 am
Location: Pine Plains, NY

Re: Anyone still playing Trainz - TANE?

Postby Nonstopmaximum » Sat Dec 02, 2017 11:37 pm

I'm an older Trainz player and I initially wanted to buy TANE but suddenly lost interest due to the outrageous prices they were asking for downloadable content. It also incredibly disappoints me how Auran or N3V took that direction with the series and have to force you to play it on Steam like the Dovetail simulators. That being said I just stick to my older versions like TS2004, TS2006, TSD, and TS2009 which are all simulators i've throughly enjoyed playing and I still do occasionally use TS2009 for editing some older routes of mine and creating new ones.
Nonstopmaximum
 
Posts: 4
Joined: Sat Aug 12, 2017 12:10 am


Return to Gaming & Simulations

Who is online

Users browsing this forum: No registered users and 2 guests